Lots of people all around the world still play this game all the time, but sadly, the modding community kinda died out. Say there was a one seater jet with no bombs and like 2 machine guns, it would fly very quickly and would be extremely agile. Say there was a two seater jet that could drop 15 bombs and had 4 miniguns, it would fly very slowly and wouldn't be very agile.
The Aircraft Carrier always has helicopters and jets on it, but this isn't like Battlefield 3 where every jet and helicopter are almost exactly the same, these jets have strengths and weaknesses. As said before, there are loads of vehicles, and most maps have an aircraft carrier for the USMC. As soon as you boot it up you just feel like you have complete control over everything, and you feel like it's your fault that your dying when you do die because of how good the controls are. The game definitely feels the best out of all of the Battlefield games. I think this was the only game I've ever played to really balance realistic and not realistic perfectly, it has a realistic chain of command and getting medals and promotions, as well as slightly realistic physics, but you can also get into a car and drive up an exploding ramp and then jump out the side and parachute to safety.
#BEST BATTLEFIELD 2 MODS MODS#
With over 30 maps with 3 variations each (90 maps, technically) and hundreds of weapons, vehicles, players and mods you really can't find a better pseudo-realistic war game than this one.
#BEST BATTLEFIELD 2 MODS SERIES#
It has the most content out of all of the Battlefield series and it's definitely the most fun. I think this was the only game I've ever played My favourite game of all time. Official site here.My favourite game of all time. When Friday rolls around, it'll be time to take to the battlefield. If you've got a copy of Battlefield 2 lying around and have been looking for an excuse to fire it up again, this is what you've been waiting for.
The developers say that they'll keep on going, possibly for years to come, so long as a strong community remains standing behind them. v1.0 is out, yes, but doesn't mean an end to the madness. There are seven custom game modes, 40 different maps, fourteen playable factions, a whole bunch of new vehicles and weapons, all sorts of custom-tailored original art assets, laser-guided missiles and a score of other spectacular improvements.Īs nauseatingly awesome as all this might sound, Project Reality is far from complete just yet. Soldier classes have been modified to include more realistic equipment, and the ability to bleed voluminously to death. All gone.ĭeployable assets make it possible for squads to build defenses and make use of machine-gun nests. And that whole being-able-to-see-infantry-and-vehicles-via-Q-Commo-Rose? Gone. Players won't spawn on flags or squad leaders either they'll need to use deployable rally points and player-built forward outposts. They've also taken out long range name tags, enemy name tags, hit & kill indications, health bars, ammo bars and infantry minimap. Cross hairs, as I've mentioned, are gone. One of the major things about Project Reality is that they've done away with a lot of the 'vanilla' elements from Battlefield 2. What matters is that Project Reality is, after eight years of development, finally going to be out (it releases on the 2nd of August) and it wants to take away your crosshairs and give you the cold hard realism of digitized war instead. Is there something you think we should be reporting on? Email list of features either reads like a 14-year old's secret letter to Santa or an ode to the hardcore FPS player.